Infinite Frontiers - Helping Keep The Amiga Alive
by Simon Plumbe
Many of you reading this may have heard of Infinite
Frontiers at one time or another. We are a non-profit making organization specializing
in sci-fi and fantasy and computing/gaming and we have been active in the Amiga
scene since 1991 releasing a range of freeware titles, working on commercial
releases, plus our latest initiative, which is proving to be quite popular.
Humble Beginnings
I formed Infinite Frontiers back in 1989 (which is now run jointly
by myself and Sven Harvey) as a small local sci-fi group running a local Doctor
Who fan club (don't laugh!) and producing paper fanzines. We changed the focus
after a while to cover all forms of sci-fi and fantasy with a strong emphasis
on Star Trek. However, we closed the door on this in early 1990. However, we
were still enthusiastic about being involved in sci-fi fandom and fanzine publishing
and it was with the arrival of my first Amiga (an A2000) that we started to
look towards more ambitions fanzine production.
The Amiga Connection
We had the idea of producing an A4 magazine every couple of months,
produced on a small budget and sold locally through comic shops and at sci-fi
conventions. We didn't really get the support we needed to do this with our
team at the time, and my interest in the Amiga was growing. I was quite interested
in the Amiga demo scene, including disk magazines and in September 1990 I decided
to mix my love of Star Trek with the Amiga and I started work on what was to
become our biggest Amiga hit. "The Final Frontier".
September 1991 saw the launch of the first issue of The Final Frontier,
and it held the honor of being the first ever Amiga disk magazine to cover a
non-Amiga related subject. This Star Trek fanzine was a little different to
most in that it featured not only text, but also artwork from the legendary
Tobias Richter (one of the artists behind Star Wars: Rogue Leader on the Nintendo
Gamecube!) and eventually from our own newly found talent of Mark Platts, and
Gary Moffat. In addition, the magazine featured music from the likes of Bjorn
Lynne (in house musician at Team 17 software) and Allister Brimble.
We continued releasing The Final Frontier until 1996 having released
10 issues spanning over 30 disks! We also released a number of other Amiga titles
during that time including the Holodeck series of Star Trek slideshows (10 2-disk
slideshows), the Illusions series of sci-fi and fantasy slideshows (another
5 slideshows!), and CD World - a disk magazine for CD32, CDTV and CD-ROM enthusiasts.
Once again we were innovating in the Amiga field with Holodeck -
the first two slideshows were released in two forms - the standard two-disk
edition plus an enhanced version on a single 1.76Mb high-density disk, which
featured bonus artwork. To this day, we believe that we are still the only people
who have ever released anything for high-density disk drives!
CD Gold
We also had the opportunity to work on a commercial Amiga release
- CD Gold. This was an interactive magazine on CD-ROM that was packed with all
the usual articles and reviews that you would expect from a traditional magazine,
along with audio tracks, video interviews, game demos, free software and much
more. I took on the role of editor, and Sven was also involved in a number of
areas. It wasn't really a huge success commercially, but it was fun to be able
to be involved in a project like that - I guess it was just a little too ahead
of its time.
Back To Print.
While we were doing this, we were producing a number of paper-based
fanzines including titles dedicated to Star Trek, sci-fi and fantasy, Transformers
(a fanzine that is still going today), plus our regular Amiga publication, Amiga
Energy which featured a range of interviews, articles, reviews, a cover disk,
and much more. We released Amiga Energy at a time when most traditional Amiga
magazines were being closed and we helped to fill the void left by our commercial
counterparts.
Other Activities
We have never been quiet as an organization since we launched. August
1996 saw a resurgence in our sci-fi activities with the running of a 3-day Star
Trek convention in Birmingham which saw the Amiga involved in every step of
the way from the design and editing of the convention magazines, the 3D rendered
title sequence we produced, and providing a running video display during the
convention's discos.
That weekend also saw our Star Trek fan club, Alpha Quadrant, being
launched and the Amiga was instrumental in the clubs success, handling the production
of all our club magazines as well as all of the behind the scenes admin work.
Infinite Frontiers Online
We have had a website for several years now, but we have experience
problems. Our former webmaster left us last year and we were left unable to
close our old site down, and in need of starting a new site from scratch - hence
the launch in June 2002 of Infinite Frontiers Online - our new official website.
The new site was launched to compliment our existing work areas
and to replace our old website. Since it's launch, we have 18 main sections
of content ranging from gaming to sci-fi, wrestling to disability issues, music
and much more. At present, there is well over 550Mb of files, articles, videos,
downloads, music, artwork, games, and an interactive visitor forum spanning
over 1,300 files!
The design of the Infinite Frontiers Online site has been kept intentionally
simple, and this is something we have been praised for by our visitors. It is
our aim to make the site as accessible as possible, quick to load, easy on the
eye, and compatible with as many browsers as possible across all formats. We
believe that this site is one of the few on the Internet with this level of
content that will work on pretty much any web browser in use today on any format.
The Amiga And Our Website
So, what are we up to now, and does the Amiga still feature in our
plans in any way? In a word, yes. As I said, our current focus is on our online
activities and our website, and we are using this to not only promote the Amiga
and publish a range of reviews and articles in our dedicated Amiga section,
but also offering several download areas containing free Amiga software for
downloading.
There are three main areas to this. The first is our own archive
containing most of the issues of The Final Frontier plus all of our slideshows.
We have about 60% of our range online at the moment, and we will be adding the
rest shortly. We also have the range of Agatron animation disks and slideshows
from Tobias Richter. These are again appearing slowly, but there are approximately
90 disks in total, which will all be available freely.
The area we are most proud of is our commercial downloads area.
Here we have a vast range of titles across a number of platforms - current and
retro - that we have been given permission to give away freely on the site.
Unlike many "abandonware" websites, everything on Infinite Frontiers
Online has been included with the backing of the original authors and/or publishers
and as such, the downloads are completely legal.
At the moment, we have a large selection of well over 100 classic
games ranging from the superb Anco range (including Kick Off), Genetic Species,
XTreme Racing, Lure Of The Temptress, and many more.
All of these games will work happily on most Amiga systems once
converted back down to floppy, as well as on PCs running a suitable Amiga emulator
such as Cloanto's officially licensed Amiga Forever package, or WinUAE. We have
games spanning 9 different formats at the moment, and with a suitable emulator,
the Amiga should be able to run most of these quite happily.
We are adding more titles to the site all the time (with many being
added on a daily basis), and we are approaching a large number of companies
and authors to seek clearance for their work. We have already been working with
a number of companies and we have permission from all of the following already:
- 3D Realms (aka Apogee) Anco CDV Cloanto Distant Suns Emurasoft Llamasoft
Mutation Software Revolution Software Robinson Technologies Mark Sibly Tuna
Technologies and Vulcan Software.
Many people remember these old classics fondly, and we wanted to
bring these games and applications back to a new audience without the need for
people to resort to piracy. All of these titles were deleted years ago, and
they have now become rare items to source the originals. For many people, they
are left with little choice but to scour auction sites online to find these
classics, and even then there is no guarantee that they can find what they are
looking for.
For a number of reasons (which we won't go into here), we've undergone
some major changes in the last 12 months, and we have moved our focus towards
online activities. All of our events (with the exception of our annual Transformers
event, Auto Assembly) have been put on hold while we focus our efforts where
they will have the most impact. We will be considering a return to holding events
and club meetings in the future, but for now, we feel that the best way we can
continue to offer the same level of service to people is through our website.
The Future
We still intend to be active in the Amiga scene for as long as possible.
We will continue to support the Amiga online through both the general Amiga
content and our downloads section, offering advice and support to anyone wanting
help with the Amiga, and we will be only too happy to help any companies out
there with any Amiga-related projects.
We are looking at the possibility of developing some original games
for downloading from our website and although commercial reality dictates that
we will need to produce these for the PC first, we will make sure that anything
we release will also be seen on the Amiga under OS4.
We want to make sure that we can play a big a part as possible in
the Amiga's future whether it is through promoting the Amiga to non-Amiga enthusiasts,
helping out with any Amiga organization, or using our industry contacts and
resources to help put Amiga developers in touch with larger games companies
to try to get big titles converted for future Amiga users.
The Amiga has a bright future ahead of it. and Infinite Frontiers
is determined to be a part of it.
Contact Us
You can visit our websites at the following addresses: www.infinitefrontiers.org
and www.autoassembly.org.uk. Alternatively,
you can email us at: InfiniteFrontier@aol.com
or AutoAssembly@aol.com. Finally,
you can write to us at: Infinite Frontiers, PO Box 8966, Great Barr, Birmingham,
B43 5ST, United Kingdom
Final Words
As I said, Infinite Frontiers is a non-profit making organization,
so how can we afford to run all these services? Well, we usually have small
admission charges for our events that help cover costs, but the website is the
most expensive area for us to run. This is totally dependent on donations from
visitors, advertising and sponsors. If you like what you see on the site and
you make use of the downloads section, please consider helping us out!
Thanks.
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